Updates the key-value store of custom title settings which cannot be read by the client

Request Details

This API method is designed to store title specific values which are accessible only by the server. These values can be used to tweak settings used by game servers and Cloud Scripts without the need to update and re-deploy. This operation is additive. If a Key does not exist in the current dataset, it will be added with the specified Value. If it already exists, the Value for that key will be overwritten with the new Value.

Request Properties
Key (required) String

key we want to set a value on (note, this is additive - will only replace an existing key's value if they are the same name.) Keys are trimmed of whitespace. Keys may not begin with the '!' character.

Value String

new value to set. Set to null to remove a value

POST https://{{TitleID}}
    Content-Type: application/json
    X-SecretKey: <developer_secret_key>
  "Key": "Running Speed",
  "Value": "1.03"

Response Details

Result Properties

Sample Response

HTTP/1.1 200 OK
Content-Type: application/json; charset=utf-8



Possible Error Codes

Name Code
DataLengthExceeded 1146
TooManyKeys 1147